Independent developer CI Games has debuted a brand-new episode of their ongoing development series ‘Lifting the Veil,’ detailing a major overhaul to the game’s combat system in Lords of the Fallen II. The team, led by Ryan Hill, Chief Creative Officer, has substantially expanded the depth and diversity of all combat systems - melee, magic and ranged - for the upcoming sequel.

This includes almost 30 fully distinct weapon movesets, each with unique maneuvers such as repositioning strikes, infinite combo chains, and area-of-affect assaults. The team has also incorporated player feedback from Lords of the Fallen (2023) and the studio’s community-oriented development process. ‘We want players to feel like a Swiss Army sword, ready to draw from an arsenal of combat options at any moment,’ said Ryan Hill.

‘From Quickfire projectiles to mid-combo weapon swapping, players will be spoilt for choice when it comes to ripping their foes limb from limb.’