The Game Industry Conference (GIC) set records from 21 to 24 October at the Poznań Congress Center, welcoming 3,093 attendees from 52 countries and five continents, with 393 from abroad. The event featured 331 speakers from 29 countries delivering 240 hours of agenda, complemented by nearly 40 hours of networking events. Women made up 30% of the speakers, the highest share in GIC’s history, and the Women in Games Breakfast drew over 350 people, the largest in Europe. The number of B2B booths grew by 30% from the previous year, with 82 companies presenting on 74 booths. The event was covered by 51 media outlets from 13 countries on three continents. Business was lively, with almost 600 B2B meetings taking place and the agenda spanning 244 talks, panels, roundtables, and workshops. Six international delegations joined the event, from Japan, South Korea, the United Kingdom, Serbia, Georgia, and Bavaria. The Central & Eastern European Game Awards gala saw Sad Cat Studios (Belarus) take Best Game, Design, and Narrative, while Polish studios won awards in Visual Art, Audio, and Technology categories. Hungarian studios also won awards for Hidden Gem and Best Mobile. Publishers, investment funds, and distribution platforms came to find games to publish and studios to invest in, with representatives from global companies like Square Enix and Krafton attending in person. AMD, the General Sponsor, is building a team in Poland and came to recruit game industry specialists. The conference app helped attendees make over 2,000 business contacts, and indie studios could pitch their projects to investors and publishers. Dr Jakub Marszałkowski said, “GIC brings together people from across Europe, the Americas, and Asia, and business is a major part of the programme. A constant topic of conversation is whether the industry is coming out of the crisis.” The Ministry of Culture and National Heritage announced a funding programme for game developers and copyright reforms to give game creators more creative freedom. Poland’s Minister of Education, Barbara Nowacka, and Deputy Minister of Digital Affairs Rafał Rosiński also took part in the conference. Four round tables brought the industry together with ministries and central institutions to discuss topics like dual-use technologies and international taxation. Nine themed summits gave every corner of the industry its own stage, covering topics like marketing, law, audio, and multiplayer games. The conference also saw the announcement of a new funding programme for game developers and copyright reforms to give game creators more creative freedom.