A new first-person adventure game, The End of the Sun, draws inspiration from Polish culture, ancient beliefs, and traditions, with objects from small museums across Poland influencing quests and gameplay. The game's developers partnered with local ethnographic museums to scan hundreds of historical objects, including entire buildings, using photogrammetry.

This allowed them to bring real-world objects directly into the game as detailed 3D models. The game's world is inspired by Slavic folklore and features a village where players can explore and interact with historical objects, learning about everyday life and traditional crafts. Approximately 80% of the objects in the game were scanned from real-world originals, carrying small imperfections and signs of wear.

The game's environmental storytelling approach aims to introduce cultural heritage naturally, through exploration and curiosity, rather than feeling like a history lesson. The game's world is not just a collection of static 3D models, but a living, breathing environment that changes throughout the story, reflecting the passage of time and the seasons.